Alpha Update 2.12
Hey everyone.
Here is update 2.12! Next update on itch.io will be in a few weeks, but the 2.2 update is already available on Patreon.
This build includes the brand new patrol system, and comes with a lot of content centered around that system. There are 5 new points of interest to visit and explore, some new NPCs, new events and reworked balance.
This update really effects the core progression of the game, so I really do recommend starting a new save to check it out. It might still work fine with a late game save, but not a lot of testing was done with anything past the first winter.
There will be a lot more added to this system in the next few updates, including the ability to post bounties so that adventurers can help you clear out monsters in the forest. There will also be a variety of night events and points of interest for scout to explore.
Thanks again for checking out our game! I hope everyone enjoys.
Alpha 2.12 Patches Notes
Added
- New SFX
- New Weapon: Warhammer. Rolls with Power and has the Momentum trait.
- New Weapon trait - Momentum: Get a damage bonus when have multiple of the same dice roll in your attack. Doubles gets +3, triples is +6, four of a kind is +12 and then +6 for each step above that.
- New NPC: a friend-shaped lizard
- New NPC: Ole
- New Tea: Ole's Tea.
- New Forge material: Starsteel Ore
- Three new research topics
- New Quest: The Star Tower
- Complete rework of Patrols, hunting, and gathering
- New Events
- New Points of Interest
Adjustments
- Substantial rewrite to the way the game tracks time + events.
- Some tweaks to research / late night reading
- After a specific event, Scout might bring you army dogtags in the morning
- Reduced increase to max stamina from going on patrols
- Reduced Ailis' brogue. She'll reserve it for her more excited moments.
- You will now need to trade 5 patrol notes to Scout for her monster loot
- Small adjustments to forge UI
- You can now only auto-kill enemies you'll already fought at least once. Auto-killing low level enemies could sequence break Scout's story.
- If you encounter injured soldiers in the forest, you can use the battle-heal spell to help them
- Adjusted order of some events
Fixes
- Could overspend on the mining expeditions
- It was possible for the 2nd slot in Experimentation to come up blank
- Various Typos
- Various UI fixes
- Merchants will show up again after winter.
- Deedra dialog was the wrong color in prologue
- The UI for visiting the mining camp indicated it took a time slot, this isn't the case
- Even at 0 energy, you could still fool around with Scout and Ellie
- Haste potion was showing incorrect prices unless you back out of the menu and re-entered it
- Buying supplies from the guest menu had the incorrect costs during winter
- Sometimes army guests would still show up if you closed the inn early
- Feybloom, Fey Armor, and Fey Dagger growth progress wasn't saving correctly
- Patrolling + winning a fight wasn't lowering area danger anymore than just patrolling
- Lucy's morning dialog triggering at incorrect time
- Possible to spawn day-time POIs during night patrols
- The morning action menu could despawn in some circumstances
Files
Get Finding Color in the Ashes
Finding Color in the Ashes
Fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy
Status | In development |
Author | MooncatcherStudios |
Genre | Role Playing |
Tags | 2D, Adult, Black and White, Dating Sim, Dice, Erotic, Romance, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
More posts
- Alpha Update 2.0231 days ago
- Alpha Update 1.949 days ago
- Alpha Update 1.8165 days ago
- Alpha Update 1.7579 days ago
- Alpha Update 1.6199 days ago
- Alpha Update 1.52Jun 02, 2025
- Patreon, Discord, and Alpha 1.40May 04, 2025
- Alpha Update 1.3Apr 20, 2025
- Alpha Update 1.25 QOL/Bug FixesApr 05, 2025
Comments
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I like the new patrol system a lot. It has more depth, potential, and is more interesting than the previous system. The Dryad quest not being tied to RNG made it easier to move her in as soon as I had the greenhouse unlocked. I enjoyed researching and exploring the current points of interest, and look forward to their expansion in the future. Being able to get both food and reagents from exploration with the option of focusing more on either is a good addition. The new Lizard friend and Ole are cool and I hope there are more interactions with them soon.
This update made me feel like a new player again and I had some minor issues with the knowledge gaps in the patrol system. I thought I might as well point out some areas I had trouble, and make some suggestions, which mainly come down to signposting. In short, points of interest should be more visible. A message/event when unlocked, and viewable on the map when danger is above 50%, but greyed out. Second, more things should be POI, like the Wight battle and Ailis recruitment.
Not being able to see POI when danger is above 50% had me guessing and patrolling randomly with Lucy to see if I unlocked anything new. It would be helpful if there was a message that you unlocked a POI, something like "when exploring, a monument is spotted in the distance. Maybe I'll check it out with Lucy another day." Having the POI greyed out, but visible during high danger would have been nice as my danger levels were high most of the time, but I didn't know the required level for unlocking points of interest.
This time, I got Ellie settled after planting the Dryad's seed because I didn't know which area to explore to unlock the next area, or where the statues to meet Cienna were. Maybe while repairing the tower you find a map, a drawing, see the clearing, or something pointing you to the area with the statues.
While searching for Cienna, I felt like my exploration was stalled by the Wight battle. I was less prepared for the fight this time and I think it was because I didn't have a level or two from night patrols not always being a battle. I just started unlocking the map with Scout before I got blocked by a fight that stopped night patrols. Would it be possible to have the Wight be a POI on the map, so night patrols aren't locked behind its defeat? Maybe there could be a downside so it isn't delayed for a long time.
Finding the Ailis recruitment winter event was a little troublesome. I patrolled all the areas down to safe levels before day 200 thinking she might appear on the map like Scout, Cienna, or the Dryad, only to realize I just needed to explore the inn road part of the map to encounter her. Having the merchants mention increased activity on the road, or having a POI on the road would be helpful to point out she is available to encounter.
Last thing is unrelated to patrols. With merchants being gone every other week during winter, it feels like weekends are empty. This late, I have stats maxed, inn upgraded, and the only thing to do is cast a ritual and then either hang out with Lucy for fun, or just rest so I'm closer to max stamina for guests or hanging out with companions. Could fixing the inn's condition be an option once the inn is maxed, or will there be other chances to chat with companions on the weekends during the day?
Anyways, thanks for a fantastic update, I think this exploration expansion is the most exciting yet, and I look forward to seeing what else changes in the future.