Alpha Update 1.9


Hello Everyone!

Here is update 1.9 Next update on itch.io will be in a few weeks, but the 2.0 update is already available on Patreon.

This build is focused around getting more systems implemented, and fleshing out Willow's skill tree. There's a new music track, some new SFX and audio adjustments. The forge is implemented in its most basic form, there are some new NPCs, a new weapon, a new armor, a new enemy, and some new resources.

A bunch of Winter systems have been implemented. These are far from complete, but they lay the groundwork for the next update which will really flesh out the winter gameplay.

There's a new alternate start available on the main menu, allowing you to start the game near the end of fall with Scout, Eleanor, and Willow already hired for anyone who wants to check out the newer content a little quicker.

Alpha 1.9

Added

  • New Music Track
  • New SFX
  • Combat art for Lucy's Fracture
  • New Events (3 New Willow events and some story events)
  • New NPCs (Bright + Fractured Dryad)
  • New skill on Ellie's skill tree
  • New skills on Willow's skill tree (almost all of them, just 1 missing now) - You can raise her affinity to max.
  • New tool: Fey blooms. Restores some health / mana / stamina and cures status effects.
  • New weapon: Fey Blades. An agility weapons with high crit modifier and the Mana Leech enchantment.
  • New Enchantment: Mana Leech: Recover mana equal to your Attunement dice whenever you attack.
  • New armor: Fey Armor. Strong armor with the Fey Touched enchantment.
  • New Enchantment: Fey Touched: Gain 1 bonus die to all spell rolls.
  • New Materials: Iron Ore, Coal.
  • The Forge is available.
  • You can forge materials using chopped wood and iron ore.
  • You can forge coal using chopped wood.
  • While the forge is running, your inn's temperature cannot fall below 40
  • A small troupe of prospecting dwarves will visit the inn on weekends. Invest in their mining operations with food, drink, and gold - and they will bring you ores and coals for the forge on their next visit.
  • Recoded the alert system that tells you when an inn project is ready
  • New optional Winter Start for those who wish to test late game content-A new enemy type arrives in winter

Adjustments

  • Reduced cost for 3 of Scout's skills.
  • Reduced the chances for guests to show up in Fall, and severely reduced the chances for guests to show up in Winter
  • Merchants only show up every other weekend in Winter
  • Cost of goods from merchants during winter are increased
  • Weather events / seasons will prevent some scenes from taking place outdoors
  • Audio adjustments
  • Willow's sex scenes are spaced out in her progression now

Fixes

  • Various Typos
  • UI tool tip fixes
  • Wight's combat skill was showing up on other monsters
  • Code cleanups

Files

FindingColorintheAshes19.zip 283 MB
1 day ago

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Comments

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Thanks for the update! I didn't expect it halfway through the week. Willow's events are great so far. It's interesting to see how every character is tackling the fracture in different ways. The skills on Willow's tree are good. I was worried that they would be too specific to one type of play style or too spread out based on the bee skill and mana skill that could be seen in previous versions, but I think you found a nice balance. It's also nice to get some more food storage since I almost always use the cellar upgrade for alcohol storage. The new weapon and armor are cool looking and I like how unique they are. 

I only ran into a few issues with this update. During the event with Willow trying to communicate with the fractured Dryad, she says "your lost" instead of "you're lost". Also, if there is foggy weather when this event triggers, it will skip the whole day after the battle with the fractured Dryad, which is a little upsetting since it's hard to plan around when the Willow event occurs. 

The new notification for completed inn projects is a nice touch, but when I loaded a save with Willow already in the inn, my greenhouse always has the ! notification. I also don't know if this is related to this particular bug, but whenever I load my save, my progress on the heart-tree fey blooms, fey blades, and fey armor is reset. 

Similar to this, reloading a save when something in the forge is ready delays the collection by a day. "Collect coal" becomes "Preparing coal" on reload even though the progress bar is full. Waiting a day allows you to collect coal as normal, but it can happens whenever the game is loaded.

Anyways, thanks for this update! It's fun to see how much the game is coming together, even though I haven't made it to winter yet. I look forward to Ailis in the next update. Good luck with everything!