Finding Color in the Ashes
A downloadable game for Windows

Finding Color in the Ashes is a fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy.
It's a mostly cozy management game where you slowly rebuild a ruined inn, choosing how you spend you time. The day is divided up into mornings, afternoons, evenings, nights - and weekends have their own events as well.
You also need to keep the surrounding area clear of monsters, equipping yourself with weapons and spells and engaging in turn based dice-combat. There are a variety of weapons, armors, and spells to buy, learn, and upgrade.
You earn experience points by talking with Lucy, the guests at your inn, crafting potions, fighting monsters, etc. Spend experience on abilities to improve your combat effectiveness, learn new spells, or make changes to the inn.
The Game takes place over a year, and starts in the summer. Each season is about 90 days long, and has its own gameplay associated with it.

A long time ago, there was a calamity that occurred and stole all color from the world. The source is a massive rip in reality in the faraway Ashlands. It's a land filled with strange monsters and stranger anomalies. Adventurers from all over head into that cursed land to try and find a solution - but to no avail.
You play as a young adventurer who's just inherited a run-down inn located on the road between the Capital and the Ashlands. Recently a mage named Lucy has moved in as well. She spent too much time in Ashlands, and has been cursed as a result. She's doing her best to overcome it, while helping you to rebuild the inn.
Those cursed by the Ashlands are called Fractured - and they exhibit a variety of strange effects, but notably, they are some of the few in the world who carry color with them.

There are 12 different sex scenes in the game right now, with more on the way. Each has several variations, and some include more interactions.
There are quests, events, and plenty of dialog centered around Lucy. Progressing your relationship with her will unlock more content.
There are plenty of weapons, armors, spells - and ways to upgrade all of them. The turn based combat is dice driven with plenty of ways to spend experience and unlock new abilities.
Right now, this is an early build of the game, including only summer. The other months will come in updates as they are completed. Though, you can technically play endlessly in this build, new events won't show up past summer.
Future updates will include more events, sex scenes, combat encounters, and other content. Additionally, we'll continue to update and polish what's already in the game.
Definitely leave us a message below, and let us know what you like or don't like, and give us ideas for what you'd like to see in the game!
Updated | 19 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (50 total ratings) |
Author | MooncatcherStudios |
Genre | Role Playing, Visual Novel |
Made with | Godot |
Tags | 2D, Adult, Dating Sim, Dice, Erotic, Romance, Turn-based |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
Download
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Development log
- Alpha Update 1.1519 days ago
- Alpha Update 1.1133 days ago
- Alpha Update 1.0247 days ago
- Alpha Update 0.9262 days ago
- Alpha Update 0.873 days ago
- Alpha Update 0.785 days ago
- Alpha Update 0.6Dec 12, 2024
- Alpha Update 0.5Nov 28, 2024
Comments
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I am going through burn out from video games, and yet somehow this game has gotten me to play it throughout the night. It checks a lot of boxes for me. Initially came from the NSFW scenes, but the setting and lore of the game enthralled me to stay. I even like the turn based combat, something I tend to avoid in video games. It must be because I’m a fan of table top RPGs and love rolling dice.
Haha, yeah I'm table top rpg guy who loves dice, so I feel you. Happy to hear you like the game!
Hi there Mooncatcher!
Is there any email, Discord id, Patreon, Twitter, etc link/s you could provide me to contact you for business purposes? ^^
You can drop me a line on bluesky if you'd like: https://bsky.app/profile/goblinoneeye.bsky.social
Thanks, I have followed you (https://bsky.app/profile/saikeystudios.com)! Please follow me back to be able to message you (your DMs are closed).
Ah sorry about that, didn't realize they were closed by default. Should be open now.
Absolutely love this game, you got something real special brewing here!
Are there going to be any sex scenes with the Dryad in the future? And are we going to get any anal sex scenes?
I'd also suggest you implement a toggle between buying 1 and 5 or 10 units of food/alcohol/etc from merchants as it does get very spammy clicking each thing up to 50 times late game.
Keep up the good work!
Thanks!
Dryad + Other NPC scenes are on the way. Adding them a little at a time. Still a bunch left to add for Lucy, Scout, and Ellie as well. There will be a variety of scenes, but I don't really have a planned list. I'll just keep adding scenes as I have time.
When you are in fall (in the current build) you buy items in bulk. There may be a toggle later on as well, but the way you interact with merchants is intended to change as the game progresses.
I didn't think I'd say this, I liked it not even because of the eroticism, but because of the gameplay. I'm really looking forward to the update. Good luck with the development
Thanks! Working very hard on the next big gameplay update, I'm hoping to have it out at the end of the week.
hey there!I am a player from China. This game undoubtedly has a strong attraction to me, and I am fascinated by it. Thank you for creating such an excellent game! If there is a need for translation into Chinese in the later stage, I am honored to serve you!
Thanks! I'd love to do some translations at some point, but we're just not there yet. When the opportunity comes up, I'll be all over it.
i would like if it was possible to make her pregnant at some point in the game
No plans at the moment, but the exact scope isn't figured out yet. A lot of features still left to add.
I have a question, will there be a translation into Spanish at some point? If so, I would like to actively collaborate with the same.
No plans for translation at the moment, but not for lack of want. It'll be something I look at a little later in development when I understand the scope of things a bit better. Thanks for the interest though! Hopefully I can swing some other languages later on.
great game! really am looking forward to coming updates
Thanks, next update will likely be the end of the week!
It feels like it’s getting harder to finish the dryad’s quest with every version, she just almost never shows up when searching for reagents. Is there some hidden requirement…?
No, you are actually completely right. The chances of her showing up have been reduced because she is intended to be a mid-game hire. Ironically she was the first NPC I added because I was getting her set up alongside events - but as I got Scout and Ellie added, the Dryad is now more or less where she is supposed to be. To give exact numbers, anytime after day 10, she has a guaranteed chance to show up every 4 events, but Scout and Ellie are given priority. Her exact frequency is not set in stone and I may adjust it further as I develop the mid game and get a better feel for where she falls inside that.
In the current version, her skill tree is basically empty while Scout's and Ellie's are in better shape, so I wanted to make sure people could get those two a little easier to test things out.
Makes sense, thank you!
I played through 177 days and loved every second. I really enjoyed the world building through the many dialog options. I talked to everyone as much as I could just to keep learning more about the world and characters. Incredible game and it's only the alpha! I will be following this for a long time.
Thanks, that means a lot! There are a bunch of new characters and scenes in the works, so definitely stay tuned.
Thanks for making this game! I love the art and chill atmosphere, gameplay is fun, and characters/story is interesting. I’m intrigued what’s coming in the future :)
I'm very happy you like it! A whole bunch of stuff is being worked on. Next patch has a big focus on the companion characters, the first fall gameplay, and a bunch of quality of life changes like rolling autosaves. Should be out soon!
loving all the new content but ive noticed that enchanted meals increase lucys fracture even tho she said mana would help to reduce it. izat a bug or a feature? :)
when her fracture is in the 60s the same meal seemed to reduce her fracture... maybe the inn was too cold? so many plates to juggle!
Yeah it was likely the cold. The way the cold works right now is just bad, but it's a placeholder. I'll be cleaning that up soon.
A particularly unique masterpiece in the making, I think. The gameplay is actually fun, the world and the characters are interesting, and the art so far has been high-quality (and I love the tie-in with the worldbuilding via colour!)
If I could offer one major criticism, it would be that there's a lot of things that are very click-heavy or fall off later in the game. Story-wise, I was trying to finish the Dryad quest, and it was just days upon days skipping through actions and repetitive dialogue trying to trigger events. I assume I progressed a bit differently through than you expected and that's why I had that long slog, but it happened either way.
And for the gameplay as well. Once you reach a certain point, scale is off. Purchasing from the merchants is cumbersome and it would be nice to see automatic stocking, or a one-click option to fill to max inventory for every item (if there was a multi-buy option I didn't see it).
The scenes too -- they just seem to play at the same speed all the time, every time, and it wasn't obvious to me the first time I got one that it would progress on its own regardless of interaction. I tend to move through stuff quickly, and so I clicked a few times, saw the scene didn't change, and exited it because I thought that was it. It was only later on I realized the scenes did progress. It's also a pain when playing through it multiple times. Arrows (maybe after first play) so that you can move back and forward through the scene would be nice.
Ditto for cellar/greenhouse -- a lot of clicking has to be done and can get a little annoying for something that doesn't actually have much payoff. An upgrade that lets you queue and automatically harvest stuff would be cool. Longer term, though, I think the mechanic is cool, but it needs something to differentiate it from the merchant. Eg. growing special teas from seeds only available from killing bosses, guests that require special drinks that you can only make yourself, production upgrade to brew potions. Something to give it its own niche and keep it relevant.
Another minor suggestion: more information on scenes (gallery, maybe) and quests. For an in-progress game, it is often difficult to tell when you've finished the available content. See e.g. above the difficulty with the Dryad quest -- I originally assumed it was also unfinished content or bugged because it triggered so rarely.
The above sounds like a lot of issues, but I don't mean it that way. I only write these super long rants about games I loathe or love, and this one is definitely the latter. I genuinely enjoyed it, and I'm excited to see where it goes because there's a lot of potential for growth here. There are more suggestions I could add, but I assume a lot of them (and maybe some of the ones I've given) are already planned, e.g. fleshing out non-Lucy characters more.
Caveat: played 0.8, not 0.9.
Thanks for the feedback. A lot of the things you bring up here will be resolved over development. The gameplay in there right now is representative of summer, which is the first 90 days, but will change with each season.
Buying food + alcohol, etc one at a time forever would be awful. But its fine at the start. With each season will be new merchants and new focus. I know you can only give feedback on what's in front of you, so it's all good - but there will be a lot of quality of life improvements added.
Things like a gallery or better scene control are good suggestions but probably some of the last things to get added. That'll show up when it comes to polishing what's in there, but I've got a lot of features + content to add first.
Hello, I've just downloaded 0.9 and when I load my save files from the previous version (v0.8), all of my below bar stats are fixed to lv1, no matter how much I try to increase it, and I also can't get access to the inn projects as well (I've already unlocked all of the facility). I'd very appreciate if you take a look at this problem.
I'm not really good at English since it wasn't my first language, so please point out any parts that you don't understand yet. Thank you.
Thanks, I'll take a look.
Edit: I tested loading a maxed out restored inn save from 0.8 into 0.9 without issue. Did you use cheat engine or edit the save in any way ?
No. I didn't. In fact, I don't even know where the save files location is.
Looking at the code nothing seems obvious, but I don't think I've ever tested that deep into year 2, so there may be bugs that crop up from extended play. I'll look into it this week and see if I can figure out what broke.
Anything beyond the first 90 days may have bugs that I just won't see yet. As development continues and the rest of the year gets fleshed out, I'm sure this kind of stuff will happen less.
Also I try to build in save converters with each version to bring forward older save files, but I can't promise they will always work. This early in development I'm constantly adding new features and adjusting the flow of the game, and sometimes that means removing or adding parts that conflict with earlier versions.
Update: About a week after I face this problem, now my stamina is affected too.
The stamina is not a bug. Being able to increase your stamina past 150 was the bug, it was fixed in the new version.
I believe I located the problem, the newest version (0.92) should prevent similar issues from occurring going forward - though I'm not sure if it'll repair a damage save. I'll keep investigating.
played since 0.4 and this little game is so comfy and the updates are meaningful. first game I actually felt the need to pay for on this site.
Thanks, that means a lot. Hopefully you enjoy the future updates as much!
Scout has such pretty red eyes.
*Me glancing at the normal comments and comments in the update logs*
Yeahhh, I'd let her have a midnight snack. That's all. Nothing out of the ordinary here.
Yeah nothing to see here...
WOW,I enjoyend your game,carry on!
Thanks!
Really enjoyed this. Just got pulled into the game with the initial worldbuilding and intro. Plus the art is really nice.
I didn't realize how important clearing the roads were on progression on my first playthrough. Would love a UI indication on low resources. Lucy is great about reminders, but one too many times I ran out of food because I got distracted by something. Maybe a little warning symbol on the UI? Maybe even give it color once the player learns ritual magic.
I would love to help this team and this project. But I'm just some guy with a keyboard, not a game dev lol. So if there's a need for a nerd with spare time to burn, let me know.
Glad you enjoyed it. The UI will get updates as development continues - having some kind of little animated or colored warning is a good idea.
Appreciate the desire to help haha. We're not looking for anyone right now, but who knows what the future holds. Thanks regardless!
Honestly, this game is really good. I liked the concept and everything and might be one of the few games I've actually enjoyed playing in a while. 9/10 kudos.
Thank you!
played a few months worth instead of sleeping and i dont regret it
youve made an awesomely wholesome and engaging game and i look forward to more
Haha, thank you so much. More on the way.
Love this game so far! Amazing vibes; and a resource management game that actually makes me manage my resources, which was a nice change of pace compared to being able to just stock up on everything quickly then not worry about it.
The overall concept with colour in general is really cool, and I'm looking forward to seeing where it goes.
Thank you! It's really important to us to make sure there's an actual game in this game.
Its rare to see a Dev reading and replying to almost every comments,it also mean you still have a quite small community.While it has its own good and bad,i still want to suggest you guys put your game on more social platform (Twitter,patreon,reddit,..)to get the attention it deserves.This is a fresh new game and still have many things to improve,so i think its a good idea to get as much reviews and ideas from outside as you can !
Discord + Patreon coming, but probably in the new year. It's a very busy time for us right now, but I'll post updates on those things both here and in-game when they happen.
While I'm too busy to moderate another server, I don't mind helping you set up a discord server if you want. The comment system here really isn't the best for actual conversations (not surprising though, since that isn't its purpose to begin with).
And you can't spoiler-tag stuff here which makes it tricky to ask stuff regarding the lore.
The server has been set up, I'll have a link to it in the next update. Thanks though!
So far, this game seems really exciting! I adore the Inn concept and a more cozy gameplay.
I really want this game to suceed! Please do not get discouraged by my comment, I just want to inform you how certain parts felt to me so you can make this game even better!
The good:
Using Lucy as a limited resource in combat is a really interesting mechanic. It actually makes you think how you utilize her abilities and when it is better to tough it out yourself.
The Characters having a relatively slow-burn romance but jumping quite quickly to the naughty stage is fun and, at least in this version, does not feel absurd.
Again, the game-concept is great and what is there now feels like a really solid foundation.
I really like the artstyle. The concept of color-draining corruption is really cool and allows for very cool use of color with the magical effects.
The state of fracturing affecting the naughty-CG is also really cool!
The meh:
The filter choice is very strange. I tried playing a bit with it on and off and I have no idea why you would ever turn it on. It makes the pretty art look significantly worse in my eyes.
I assumed that Lucy constantly having her door unlocked was a bug. I think it needs to be clearer that an unseen event is possible to trigger. Right now it always says "Event" which makes it really hard to tell when something is actually happening.
Trust reducing after a naughty night event is an incredibly strange choice. Both parties are into it after all. Sure, the first few barge-ins should definetly reduce trust, but after the point where it essentially becomes foreplay, it should stop.
Speaking of naughty events, where on earth is her arm in the hand-job scene? Also, not being able to click through th dialouge at your own pace is not great.
A small Nitpick, you should show the Cap for desire from the start. Until I hit the Cap, I had no reference point for how much Desire was good. it could have gone up to 1000 for all I knew.
You desperately need a combat tutorial. I managed to get through it relatively easily but a person who has never played dice-based RPGs would have no clue how to do anything. Also, please let me unselect dice after using them.
A lot of information is frontloaded in general and I am sure you are working on that. it is the combat that i believe will cause the most frustration though.
The differentiation between "Statement" and option is not clear enough. In the first occurence of the "I wonder if anyone on the road is looking for an inn tonight", I thought both that statement and the "No guests today, maybe tomorrow" below it were options since they look identical. Maybe a larger Box, slightly offset to the top for the "Statement" to diffrentiate it?
You need to implement a save system. I wanted to try to replicate multiple bugs but just could not.
The very unclear:
So many things are missing explanations. I am just going to collect them here.
Do the choices in the prolouge affect anything? Can you save?
What are the green dice?
What does upgrading a weapon/armor do?
How do sell Kegs of Alcohol?
What is the point of knocking on Lucys door?
What is energy?
The possible bugs?
"Have Lucy Shield you" does not have a description, neither does "brew potions with Lucy"
After Exhausting Lucys first night event (The paralysis thing) she does not put a lock on the door like she says. That only triggered the night after I got her alchemy station.
When you have exhausted Lucys Dialogue (The "I'll just put a lock on for your own safety" conversation) and rain occurs, the rain event plays before the night event.
I gave Lucy foreign clothes and she thanked me for flowers
Possible bug, Nightstalker tea massively increases Lucys fracture (By 70 I believe).
A huge recommendation: Get a proper place to put feedback and bug reports. Be it a forum, an online form or whatever. You could also copy the Vagrus: The Riven Realms Devs and implement it into the game, letting people actually send you their save-data.
Lastly, I just want to say thank you for reading this comment. I want to reiterate that I really enjoyed this so far and am really excited to see how far you folks will go! I hope my comment was not too discouraging!
I would never get discouraged from such detailed feedback, quite the opposite, I really appreciate it.
A lot of these problems are going to be solved over time, this is an early alpha with a lot of missing polish. Many systems are there, but most of them need to be polished. There's still a lot of missing pieces, and so a lot of what you are talking about is already planned to be adjusted. But I can be a bit more specific if it helps:
1) Save System - manual saves are coming, right now the game saves at the start of each day, but this won't always be the case.
2)Balance stuff - the speed at which stats increase / decrease, the progression of events, etc - this is all subject to change. The game will take place over 4 seasns, I've got most of the available gameplay crammed into 90 days and I want people to be able to play within that space. When i release the next season you will immediately see how things will have more room to breathe.
3)UI Stuff - The UI has already changed a bunch of times in updates, the next update has different UI again. None of this is final, and I'm constantly iterating. People have given a lot of feedback (thank you everybody, you're awesome) and I'm very much listening. Just nothing happens over night - but I'm trying to address people's concerns while working through my own list of features.
4)Tutorials - of course I understand the need for these, but it'll be a bit before they show up in earnest. The game is very much incomplete when it comes to features, and making tutorials eats up my dev time. I'm not going to make tutorials until the features are in a more finalized state. I'll say here what I've said to many - there is no fail state in the game, don't worry about playing perfectly, just allow yourself to trial and error your way through for now. I promise some nice tutorials will find their way in eventually (especially for combat).
5)Knocking on door / Barging in. These are two different ways of progressing lucy's events. Barging in is not the primary way, knocking is. But both are a bit underbaked right now, so both will get some love in the coming updates.
6)A bunch of the bugs you listed are the result of incomplete features, or, just bugs. Thanks for posting them. The funniest one you listed is Lucy's missing arm in the handjob scene, I took a look and laughed out loud - yeah, the art didn't export correctly and absolutely there's a missing limb. I'll get that fixed for the next update haha.
7)We've got a discord server coming for feedback and whatnot. It's almost ready, and I'll post a link here and in game when it's up.
Thanks again for the kind words and feedback, it's very helpful! I hope you continue to enjoy the game, I've got a lot more coming.
Do you have a discord server?
Not yet, but when we open it up there will be a link on this page and in game as well.
great game, had alot of fun playing it even without erotic stuff, i would love to see more romace stuff insted of going from 0 to 100
Thanks. The progress will be smoothed out a bit as I get more content into the game. It's still alpha, so plenty to come.
Absolutely amazing game with a lot of wholesome potential. But outside of wanting to give praise, I also wanted to say that I found a bug. On the weekend with the merchants. It's possible to buy things and then exit out. Keeping what you bought. Only works for armor and weapons. Everything else resets. Upgrades stay too. Can only guess it's because everything else is a consumable.
Thanks, glad you like the game.
When you say buy things and then exit out? What do you mean specifically? It is intended that you can buy things from merchants without progressing time, if that is your concern.
Huh, in hindsight I suppose I should've clarified that. But by exit out I mean the game. Had bought the plate armor but had to go, so I closed the game. When I came back, I noticed I still had the armor. But my money was back to what it was. Out of curiosity I tried other stuff and it worked. Kept all armor, weapons, and upgrades. But money goes back to what it was before buying.
Thanks, I'll look into it!
Hello there, great game and I was following this since release, really relaxing and cozy.
There just seems to be a bug when the rain event and the tower happen at the same time dialogue doesn't load like the one with the clearing last patch and this time it's just stuck even when game restarts.
Thanks, I'll have a fix for this in the next patch.
In the meantime, there is a chance you can bypass it. Rain happening is a random roll that gets increasingly more likely the longer you go without rain, so reloading a few times has a chance of rain not occurring. Sorry for the inconvenience though.
SUBSCRIBESTAR/PATREON WHEEEEEEEEEEEEEEEEEEEN!?!?!?!??!?!?!?!
Looking into it! I will definitely post about it here when I get something set up, but thank you so much for the interest.
SIIIIIICK!!!
Fell in love with the art style and the inn management loop. The setting has neat and creative ideas. The progression of the character and the inn feel at a good pace. Overall very cozzy and charming. I'd play it even without the lewd scenes.
Definitely at the mercy of some bad weeks RNG, which early game can be a problem but starting over with a better picture of what to prioritize first and where to focus made things go much more smoothly.
I'm looking forward to the characters' relationship to continue evolving and future seasonal events, and perhaps more recurring characters. It was all very good so far.
In the meantime, bits of feedback/thoughts :
- Like it's already been mentionned, settings could be nice, namely to adjust sound volumes.
- It might be planned for the future but I expected something to happen or for scenes to look different at 100 Fracture. Something like how in the begining, we see Lucy's 'Other' self holding her up. Expected to see "her" more at 100 Fracture. I'm sure it's planned for future story developments, but I'll still mention it.
- If it's intended to work like that, that is fine, but I was a bit surprised that the availability of Merchants and their Safe prices were a one-and-done thing. What I mean is that I absolutely don't mind if once you bring the Monster Presence down to Safe, the game becomes lenient, but it would feel expected that the roads going all the way back to Dangerous would have an effect. It didn't seem to be the case other than reducing potential guests for the inn. I think once unlocked, it could be fine for things to stay unlocked for Safe and Low, perhaps go back to expensive prices at Medium and High but still have all Merchants, but hitting Dangerous again, it would feel appropriate Merchants aren't showing up with their cheapest prices. The gameplay loop is fun enough I wouldn't mind recurring problems like that. I think.
- Couldn't find a way to see the state of the Kegs if there was one. So either include where to find that in the help/guide page or perhaps add it somewhere if possible. Just having an idea during the week of how many are still fermenting.
- No kissing during the interactive scene :<
I really enjoyed my time with this game so enjoy this little support as I eagerly wait for more :)
Also, potentially spoilers question : is there currently any scene triggered by keeping Lucy's desire maxed without doing anything about ita number of days in a row, or have I just been really mean to her for several days?
Hey, thanks for taking the time to give feedback.
1. Settings are absolutely coming, for sound and other things. I need to make a nice menu for it all.
2. Going to 100 fracture (and above) will actually have a huge effect in an upcoming update. Lucy's fracture is actually her own character with her own progression, but is not implemented yet. Keep an eye out for future updates, I'm very excited to introduce her.
3.Merchants absolutely go back to being limited if the roads reach a high enough level of danger. It's just kind of hard to reach that level because when the roads are dangerous, you encounter more monsters, and beating monsters lowers the danger.
4.The kegs are a place holder for now. I'm going to have new systems like farming, forging, and other inn related activities with their own UI. Something much nicer than the current kegs - but the game in its current form needed a way to get a little alcohol in the middle of the week, so this is a placeholder. It's fine, but far from perfect.
5.So, sooo many more lucy interactions coming. I promise haha.
6. No current scene for leaving Lucy frustrated, absolutely will be, tied in with response 2.
Thanks again, I love all the feedback people are leaving.
Cheers! Exciting stuff ahead.
I'll pay close attention, it's true I keep the roads under control now that it's easily manageable. I might try to purposely keep them at Dangerous for a couple of weeks. If the merchants are unnafected it sounds like it could be bug/unintended.
Edit : Alright, merchants do go back to missing and having higher prices when you start the weekend at Dangerous.
Impressively polished for an alpha, and a solid core gameplay loop.
Some loose observations:
Overall I love it, this is just minor nitpicking.
Thanks for the feedback. I'll definitely be adding more comprehensive options menus through development, and much better tutorials / help screens. UI will see changes as well - there's quite a few pieces of gameplay not added yet, and so I'll be adjusting as needed.
I came for the porn and stayed for the surprisingly well done cozy story about a new family being created between MC and Lucy as they rebuild MCs family business (and the porn was good too). Legit props for this and all the work done so far. I looking forward to what's to come in the future. Take your time though, I can be patient. One thing I would like to see added at some point though, that I hadn't seen mentioned after a quick glance through the comments, is multiple save files to see how the other choices in the opening affect things.
Thanks, glad you like it!
Multiple save slots absolutely coming.
feels like you can accidentally do a bit of a sequence break if you manage to get hscenes with her before doing the fractured convos, which feels a little jank.
lucy also feels a little too cheery at the very start of the game, imo... but that's likely because of that sequence breaking. if you had to see the fractured stuff first it'd definitely make more sense.
would really love if the MC growing up here is used more, and if we can at least find some more permanent locations/"landmarks" around the inn. great opportunity to pad out MC/lucy's relationship and help it develop more naturally imo, also gives more natural characterization opportunities which is always in short supply in sandbox style games.
love the setup so far tho. odd question, do you have a roadmap you're willing to share? even making it super vague is ok. I do have an idea to help refine the intro a bit more, make a few things between the MC and lucy more natural/logical, but it's not a priority imo, unless you feel stumped at that.
this was playing on the first alpha tho, so i haven't seen stuff from the update, cracking it open now :), kinda hyped about world events.
maybe i'll find time to make a mod (lol, probably not) to change up the shopkeeps to more Against the Storm's style, where shops aren't by fixed categories but by specific merchant, and some merchants sell a full set of one category while others sell a variety. That would be convenient for adding a larger set of merchant characters to interact with (scope creep has entered the chat)
notably, i play stuff like FTL, xcom, etc so a bit of resource management is not a huge deal, but the variance can be rough for people starting out, and it'll definitely cause some nerves if a relative noob accidentally picks a bad intro build. i also won't be starting a new game quite yet so if the early game has been modified, it won't be reflected here yet.
when lucy makes her comments at nighttime, should maybe have an option for her to not bring up the same thing again, or maybe have the threshold increase every time she mentions it? dunno. it gets repetitive and somewhat breaks immersion.
Hey, thanks for the feedback. A lot of what you are saying makes perfect sense. Keep in mind, it's the alpha, lots of things left to add - and plenty of what's already there needs to be polished.
There will be more NPCs, more events, more equipment, more spells, more skills, etc etc etc.
The build currently has most of summer, the following seasons are coming. I'll have new gameplay in each season, and more ways to change the inn once you've restored it.
The frequency of night dialog is absolutely going to be tweaked and there's already a few fixes in the next build for sequence breaking.
As for bad builds etc - there really isn't a fail state in the game right now, and it's far from being fully balanced, I would simply say not to stress about it too much. It's pretty hard to end up in a spot where you ruin your file since the play is essentially endless.
np.
For reference, "restored" is level 6? Haven't quite gotten there yet, took it slow so i'm in fall but still lvl 5. Customization post-lvl 6 sounds exciting.
Good to hear fixes are being implemented, and thanks for the overview.
I'm well aware there's no actual "bad build" beyond like the first two weeks, i'm not particularly stressed but i saw some posts on another thread where players were grappling with it early on.
It's already been mentioned by others, but i can't wait for lucy to get more outfits as well, tho i understand that's very art asset intensive.
Yeah restored would be level 6. Right now it's sort of the last thing you do, but it's intended to be the jumping off point for further content.
Thanks again for the feedback, I really appreciate it.
Hey!
Would you mind creating discord server so we could keep track of your updates?
Hello, we will look into it!
really love the game so far. I hope there's customisation coming in the future - I'd love to give Lucy different outfits
Thanks, and yes, there's plans for outfits and other things.
This game looks really nice and has lot of potentials
Thank you, glad you like it.
Looking forward to see more of this! Looking good so far :)
Thanks! More coming soon.