Alpha Update 1.11
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*Update 1.11* Couple of fixes - enchanting was missing on new equipment, and crit modifiers in combat weren't working correctly with katanas and daggers.
Hello again, back with another update. This one includes quite a bit of new gameplay, and bunch of other goodies.
The biggest updates are night patrols with Scout. She replaces Lucy as your combat companion during these events. She's quite strong, not having to worry about fracturing, but the enemies you encounter at night are very strong as well. This is optional content that will get expanded on in the future.
There are a few balance changes to the fall that are present in this patch that are mostly the foundation to the next update. If some of the changes seem a little odd, they will make more sense in the next patch.
Hope everyone enjoys, let me know if you encounter any problems.
Alpha 1.1 Patch Notes
Added
-New Music track
-New SFX
-New Sex Scene (Ellie)
-New Conversation topics with Lucy
-New Events
-New Weapon and Armor.
- Katana Weapon.
- Hardplate Armor.
-New weapon and armor traits. These are passives to help differentiate gear.
- Daggers and the Katana deal 2x damage on crits instead of 1.5x
- Greatsword gains +1 damage for each dice in your power pool.
- Axes will remove physical defense dice from enemies damaged by them.
- Hardplate defense dice can't roll lower than 3.
-Night Patrols with Scout.
- You can now patrol with Scout during the night.
- Scout replaces Lucy as your combat companion during these patrols.
Scout has her own abilitis to aid you in combat.
- Life Drain. Deals magic damage, and restores some of your health.
- Hypnotize: Dazes the enemy for 1 round.
- Feed: Low damage physical attack, restores blood points to Scout equal to damage dealt.
- Rupture: Medium physical damage, also applies the rend status.
-Scout can apply two new status effects to your enemies:
- Rend: When you rend a target, they will lose 1 of their physical defense dice.
- Dazed: if you daze an enemy, they will have 0 physical defense on their next turn.
-New enemies come out at night. All three of these are nasty as hell - so come prepared!
- These new enemies are very hard to kill compared to anything else. They are also completely optional.
-New monster abilities:
- Regenerate: an enemy with regenerate recovers 10% of their hit points every turn.
- Manaburn: You'll lose mana equal to half the damage dealt to you.
-During the fall, Lucy will stay out of sight in the evenings if fractured.
-Fall Merchant changes:
- Supply merchant renamed to quartermaster.
- Bounty Officer added. Sell them monster loot for gold.
-The way road danger works during the fall has changed. It will never be reduced to 0, but can never raise to maximum either (merchants will always be available on the weekend).
Adjustments
-Updated scout's character page art.
-Changes to the night action menus.
Fixes
-Cleaned up night time interactions code. I'm hunting down a handful of sequence break bugs, and this will help.
-*1.11 Specific* New weapon and armor now show up in the enchanting menu.
-*1.11 Specific* Bug where a weapon with a higher crit modifier effected the modifier on all crits in combat.
Files
Get Finding Color in the Ashes
Finding Color in the Ashes
Fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy
Status | In development |
Author | MooncatcherStudios |
Genre | Role Playing, Visual Novel |
Tags | 2D, Adult, Dating Sim, Dice, Erotic, Romance, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
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Comments
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This update is great!
I dont know if this is a good place to report bugs but once you unlock the Greenhouse the Inn Projects icon with give a false possitive after you gather from ether the Greenhouse or the Cellar. Once you pick up the items that were finished, the mark remains but if you reenter the Inn Projects menu the exclamation mark will dissapear. If you also close the menu while the Greenhouse is done and not collect the item the exclimation mark will depop. Is there more information I can provide to help?
I do have a quick question about progression (if it spoils too much don't tell) is there more uprades for potions? I spend most of my time upkeeping everything thats its tough to squeeze in time to brew a potion or two.
Otherwise keep up the good work! I look forward to the next update. :D
Edit: Need to english better.
Thanks! That false positive needs to get fixed and I keep putting it off. I'm aware of it and it'll get seen to eventually haha.
Potion upgrades will be on Ellie's tree, and they are on the way. Very likely showing up in the next update in some form - but there's likely going to be more iteration later on in development as well.
I'm just starting to get the fall gameplay stuff implemented, but winter and spring will also have different actions you can take throughout each day. The goal is to to slowly shift the types of things you do each day as the inn grows.
Thanks for the update!
I was secretly hoping that we would be able to explore with Scout, and I'm glad to see that now we can. The new fights at night were fun, and Scouts abilities add some more depth to the combat beyond just using whatever the enemy is weaker against. The only thing I dislike about the current night interaction with Scout is needing patrol notes to enter her menu, even if you don't end up handing them over. I think I'm mostly annoyed by this because my notes kept disappearing, which I will explain later. Her new art is nice and I look forward to the expansion of night patrols and her story.
I like that weapons have passives or specialties. It adds some variety to gear that becomes something other than "choose the item with the most dice slots". It would be nice to see what those passives are in the gear menu.
The new interactions with Lucy are nice. It's always fun to have things to talk about with her, and hear her thoughts on other npcs. The conversations about Ellie were funny. I don't like being unable to visit Lucy while fractured during the fall, but I'm guessing that change will make more sense later. Otherwise, the new music is good, and the new scene with Ellie is good.
I only encountered a few issues this update.
The Katana (and though untested, I assume the dagger) 2x crit buff applies to all criticals, meaning magic crits, and dodge crits as well. I noticed both the Katana and Hardplate are not able to be enchanted, but I assume that is just something to be added rather than a bug.
Now my issue with patrol notes. I encountered a bug or two with them that I couldn't pin down exactly. Sometimes when handing over the notes to Scout, the conversation would loop back to Scout's night interaction menu, and the notes would still be in my inventory, and she also didn't offer a reward for the notes. I could click to offer the notes again, and that would make the interaction proceed as normal, the notes disappearing, and Scout offering a reward. I think this causes another issue I encountered where the notes would disappear from my inventory without me handing them over. I believe it is related to monster drops, but I couldn't easily replicate the issue. I got an open grave event one day and chose to take the essence and noticed my patrol note was missing that night. I also got a monster drop and a patrol note from exploring one day, but only the monster drop showed up in the inventory.
Anyways, thanks for the update,I had fun experiencing the new content. I look forward to future updates.
Thanks! This is really helpful. I'll make sure to get on those bugs. And thanks for taking the time to write all this out, makes my life much easier.
The missing enchantments are my fault, I'll get that fixed up. The notes thing is most likely an easy fix, so expect a hotfix for that soon.
love these updates!