Alpha Update 1.02
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1.02 Hotfix. Just some quick fixes to address issues brought up. Unless this patch seriously breaks things, the next fixes will show up in the next major patch. Thanks! (I also included one free bonus event)
Another update. This one includes a bunch of content and some quality of life updates!
Thanks again to everyone who keeps giving feedback, and for all the positive support. Next update will have more companion events, a continuation of Lucy's story (including a lot more conversation topics), and more fall content.
Alpha 1.0 Patch Notes
Added
-New Companion system. Hired NPCs have had their roles increased substantially.
- Each NPC tracks affinity and interest in more detail.
- Each NPC has an individual skill tree.
- Each NPC has unlockable passives with quality of life improvements.
- NPCs have a new event system that progresses their story.
*Not all of the skills and events are implemented yet, but they are on the way. I've included notes in game when events / content are missing to reduce confusion.
-New NPC: Ellie. She'll show up after you meet Cienna.
-New Morning and Night Activities.
- Morning: Catalog the Tower with Ellie.
- Night: Meetings with Scout.
-Many new events. Of note, Companions will bring up Lucy's fracturing when they see it for the first time.
-New Loot category: stories. Right now there are patrol notes.
-Rolling Autosaves. You can now load a save from your 3 most recent days. This is the first step in expanding the games save / load functionality.
-Weapon enchantments - starting with 2, more coming soon.
- Power Draw -> Add 3 bonus dice when you attack in the first round of combat
- Keen Edge -> Add +2 damage to attacks. Stacks with upgrades.
-Seasonal Art for the inn.
-First Seasonal Merchant. Once fall hits, the supply merchant will offer bulk sales on goods.
-New SFX
-1.02 specific: Additional event.
Adjustments
-Revamped late night reading / research system
-Updated art for some NPCs
-Updated art for some events
-Prevent interacting with inn projects at night
-Cleaned up some of the writing
-Adjusted limits to spell bonuses earned from experiments
-Lucy won't immediately segue from event dialog into telling you to fix the inn anymore.
-You can now interact with Scout during the day, but she would really rather you didn't.
-1.02 specific: Removed some Lucy romance paths (temporarily). These will be improved and re-added, as they were breaking things.
-1.02 specific: Adjusted the order in which some morning dialog will appear alongside events. Should make some of them a little less awkward.
Fixes
-Kegs wouldn't show the type of alcohol being brewed on load.
-1.01 specific: You weren't able to sell kegs (changing Scout's skill tree broke this, its fixed now)
-1.01 specific: It was possible to get locked into a meeting with Scout.
-1.02 specific: When selling kegs, there was a UI glitch that switched the "Sell" button into a "Buy" button.
-1.02 specific: Harvesting a crop will now refresh guest availability.
-1.02 specific: Possible soft lock when weather ocurred at the same time as some events
-1.02 specific: Removed a soft lock caused by sequence breaking Lucy's romance.
Files
Get Finding Color in the Ashes
Finding Color in the Ashes
Fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy
Status | In development |
Author | MooncatcherStudios |
Genre | Role Playing, Visual Novel |
Tags | 2D, Adult, Dating Sim, Dice, Erotic, Romance, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
More posts
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- Alpha Update 0.390 days ago
- **UPDATE** Alpha Update 0.2197 days ago
Comments
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Hey, love the game! I appreciate how you've built on what came before, and the gameplay is actually engaging.
I wish we could back out of the potion menu in combat. Sometimes I'll click it because I don't remember what potions I have, and at that point, there's no way out of that menu but to drink a potion.
In my playthroughs on this and last patch, I've had a hard time getting the events involving the dryad to trigger. In both playthroughs I've completed her quest months after everything else. This would make sense if you plan on this story taking a very long time to complete, but given that the greenhouse is the third main unlock, I doubt that.
On 1.01 the game is 'crashing' about half the time I knock on Lucy's door. The game puts the seethru black cover over the whole window, but no character shows up or starts speaking, so there's no way out.
Keep up the good work!
The Lucy screen bug has been reported and I'll have that fixed soon. It's a sequence break thing, sorry about that.
The Dryad is very much intended to be a midgame thing, I just made her easier for earlier builds. The game's main story will take about a year to go through, so having her get hired in late fall is fine. The current built fills up the early game with the other two companions. The exact balance will be tweaked over time, so nothing is set in stone yet.
Potions in combat are just... not great right now. I've got some ideas on making them better. I'm doing a potion pass soon tied in with Ellie and her skill tree, so it'll probably get fixed sooner rather than later.
Thanks for the feedback, I appreciate it!
I think I finished the current update. I thought it was great. All the quests are marked as complete and Scout has 200 on both affinity and interest, Ellie is at 100 for both, and I'm guessing the Dryad doesn't have events beyond getting her in the greenhouse. I'm guessing that is the end of their content for now.
The new events with Scout were interesting. I guessed at her identity earlier and it was nice to see confirmation for that and some more backstory to her purpose in the Ashlands. I think the trading of patrol notes for monster materials is a nice change. I had save scummed in the previous version to see how impactful the final keg upgrades would be, but this is a lot better then relying on rng for drops. It also makes enchantments feel more accessible which was something I didn't bother checking out in previous builds.
Ellie seems like she will be fun to get to know. Her intro event was great. I'm excited to see what she'll uncover in the tower, if she ever stops getting distracted.
I like the idea of the skill trees for each major inn upgrade. The event system is also nice, I kept forgetting to chat with Scout in the cellar in the previous versions, so having an event at night to visit her is easier for me to remember to do.
Buying multiple from the supply merchant is nice. I think being able to toggle how much you can buy would be nice, but it wasn't a huge issue as I had more than enough money at that point that I didn't care about going over the maximum.
This might be more of a me thing, but it would be nice to see how much of an item I have in other shops, without having to open up the inventory. At least in early game, I always open up a shop, forget how much I need, open the inventory, close the inventory, which also closes the shop, then reopen the shop. Being able to see how many gifts I currently have while at the gift merchant, or how many teas I have while at the tea merchant would be nice. This also doesn't matter much once money becomes a non-issue, but early game it would be nice.
I only encountered a few minor bugs after updating to 1.01.
When selling a keg, the button changes to say buy instead of sell after selling 1 keg.
When doing experiments in the tower, using a reagent or spell component for the first time won't show the number decrease in the interface. Using it again will show it decrease by 1, but the number is still tracked properly. Switching between the two updated the other one properly. If you use a reagent and leave the tower, the number remains bugged on the main interface until you visit the tower experiment tab, or do something else that will update the number.
Last thing, when accepting customers for the night, if you run out of food and then visit the greenhouse to harvest some crops, you are still unable to accept them despite now having enough food.
Anyways, thanks again for the update and quick work you do. I look forward to seeing more.
Yup, sounds like you're about at the end of what's there.
Showing your current inventory while browsing the shop seems so obvious, I'll add that in the next update. Thanks for the suggestion.
A toggle for the merchant amounts may show up in one way or another - but as the fall kind of gets fleshed out, you'll see that the economy changes a little to provide a new resource management game. The intention is that the day-to-day of running the inn will evolve to stay interesting as time passes.
Thanks for the spotting those bugs, I've written them down and I'll try to get them squased in the next update.
Thanks for playing and leaving feedback, I appreciate it a great deal.
Yay, I've been looking forward to this!
I just started a new run and I found some bugs though.
Scout's affinity doesn't progress when I chat with her. I first chatted with her in the day after she moved in just to see the new artwork. Later at night, I tried chatting with her in the companion menu, and in the cellar menu, and neither interaction progressed her affinity bar. I did it in different orders over multiple days and still nothing. I got the event with Scout seeing Lucy Fracture and that progressed Scout's affinity, but it hasn't progressed again though chatting with her. I do not have the tower unlocked yet so I don't know if the reading interaction at night will progress her affinity.
Another bug I came across was being unable to sell full kegs. Whenever I clicked on the sell kegs button it would just open the most recent merchant I had visited. For example, I could visit the supply merchant, then sell kegs, and it would open the supply store again.
This last bug is a little more vague and hard to explain. It occurred on version .9 but idk if .92 would have fixed it. It was a soft-lock on Lucy's progression. Whenever I visited her at night when her desire was high after flirting, the screen would become blurry, but her portrait wouldn't appear, and no amount of clicking or waiting would let me back into the game.
I think it has something to do with unintentionally skipping the "wanting a relationship" conversations with her. I managed to get the hand job and touching scenes but nothing after that, and she still hadn't initiated the talk scenes. Every time I got her desire high and visited her at night after that I would encounter a blurred screen, even on different days. If I remember correctly, I already had the inn mostly upgraded when this happened. I skipped out on flirting earlier with her while trying to be efficient with stamina. I restarted the game after that and went slow to trigger the talk before the scenes and didn't encounter the soft-lock again.
I only bring this up now because in this version I triggered the hand job scene before the talk again. I reloaded the day and managed to get the talk instead of the hand job scene. I don't know if I would soft-lock again or if it is intended for the scenes to occur simultaneously with the talks, but thought I would bring it up.
Anyways, I'm going to keep playing for now, and I'm looking forward to the new events.
Scout's affinity no longer progresses from chatting. You increase her affinity in events - this will be the norm going forward for all NPC companions. The system before was a placeholder while I was working on the new system. Right now it's just a little barebones, but more will come and it'll get easier.
Good catch on the kegs, I'll get that fixed asap.
There is some sequence breaking stuff with Lucy right now if you don't take the standard route for romance - this will absolutely be fixed soon. I got a lot of feedback asking to expand on the building relationship, so I've been reworking that stretch - but I'm doing it in stages so a few things are a bit broken right now. Fixes soon!
Thank you very much for the feedback! I'll see if I can get those kegs fixed and uploaded tonight.
Edit: should be fixed.
Thanks for the quick reply and clarification on Scout. I just got the tower and now can see her affinity progressing normally.
I thought the new scenes with Lucy from last version were great. I'm excited to hear that the building relationship will be expanded more.
Thanks again for the update!
Haha, glad you like it. More to come!
Yeah!so nice to see you!
Fastest I've been able to get in on an update, literally downloaded the game just yesterday. Y'all are on fire, always nice to see passion of this sort on Itch.
Thanks, hope you like the update!