Alpha Update 2.52
Here is update 2.52! Next update on itch.io will be in a few weeks, but the 2.6 update is already available on Patreon.
The 2.52 Update mostly focuses on presentation, with a lot of new art for events and companions, new sound effects, and a new music track. The Alchemy system has also been reworked to be part of inn projects, and Lucy has her own companion page and skill tree.
There's also a bunch of QOL changes, balance adjustments, and some bug fixes.
With Alchemy being moved from the afternoon time slot, we'll be adding some more companion interactions into the afternoon with a bunch of new scenes for the growing cast of the inn.
Enjoy!
Alpha 2.52 Patch Notes
Added
- New Music Track
- New SFX
- New NPC dialog portraits
- New Event Art
- Potion crafting rework: Lucy's alchemy has been moved to the Inn Projects screen and has new mechanics.
- Potions and tools have new crafting recipes with new ingredients.
- To get the ingredients for potion crafting, break down reagents and monster loot with fire and alcohol.
- Potions are more in line with other inn projects, and take time to brew (usually 1-3 days)
- Lucy has a page on the Companion screen, and a skill tree to go with it.
- Lucy has 5 of her 10 skills implemented, all of which improve her alchemy
- New companion portraits for Lucy, Ellie, Willow, and Ailis
- New winter enemy
- Sword and Rapier both have a new trait: Parry - granting +1 bonus dice to dodging
- Plate and Scale Mail armor have the Heavy trait, increasing stamina costs for dodging
- Leather and Boiledleather armor have the Light trait, granting +1 bonus dice to initiative rolls
- Chainmail and Fey armor have the slash resist trait, granting immunity to the bleed status
- Lucy Skill: Better reagent yield, reagents now give +2 Antimon and +1 Senic when you free principles
Adjustments
- Increased the sell value of Stamina, Healing, and Mana Potions
- Access to potion and tool crafting unlocks more gradually now
- Some descriptions + tool tips
- Stasis ritual changed 84% chance to proc down to 75% chance to proc.
- Nightshades and briar now drop both venom and heartwood
- Echobears, Direwolves, and soldiers now drop loot
- Auto-killing monsters on patrols now gives loot
- Monster loot drops are now guaranteed
- You can drink one potion each round of combat without advancing initiative
- Almost all enemies deal +1d6 damage. The earliest enemies (wolves, echoes, blights, spiders) are unchanged.
- Adjustments to potion and item belt UI in combat
- Local Hero skill replaced with Coordinated Strikes. This skill ensures your companions start with 1 AP in combat.
- Gear traits are displayed on the merchant screen
Fixes
- Some missing button press SFX
- Scout will not patrol with you if a) you have no stamina or b) there is a blizzard
- UI fix for dialog boxes on forge screen
- Various typos
- Mana ritual in the gnoll hills wasn't always raising your max mana by the full amount. Fix is retroactive.
- Ellie's explosions won't send your inn's condition into the negatives
- An Ailis/Willow event showing up out of order
- Missing patrol art for army rogue
- Bug preventing winter crews from working on outposts
Files
Get Finding Color in the Ashes
Finding Color in the Ashes
Fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy
| Status | In development |
| Author | MooncatcherStudios |
| Genre | Role Playing |
| Tags | 2D, Adult, Black and White, Dating Sim, Dice, Erotic, Romance, Turn-based |
| Languages | English |
| Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
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